Hello, if you’re reading this, you’re already on your way to having an ambitious new member to your elite team of game developers. I have put together some demonstrations to show my technical skill and abilities. Though most of my focus has been on Flash and Stage3D in the past, I have very recently (beginning October 2012) started to branch into development that doesn’t depend on proprietary software, such as HTML5/Javascript/Canvas2d/WebGL and mobile development on Android.
Some of my strengths include:
- I’m a fast learner. An example of this was the fact I was able to write an example for using Stage3D the day it came out, without any documentation or sample code
- I keep track of new and changing technologies. I have been using WebGL ever since it was an experimental technology, and I’ve kept track of every update Facebook has done with their SDK (and try out new features as they come out)
- I have sufficient knowledge of graphics programming with both fixed-function and programmable GPUs
Some projects I’ve worked on:

FlashCraft This was written from scratch over a weekend with my friend GereBear.
Speets3D A 3D engine that supports normal mapping and shadow mapping using Stage3D
Realtime 2D Shadow Casting This is a demo I’m proud of, as it took me a week to get it from 0.06 FPS to over 60 FPS, a 100x improvement
Fast Bloom in Flash Because this effect isn’t overused enough yet

